{"id":244,"date":"2011-04-30T09:42:39","date_gmt":"2011-04-30T09:42:39","guid":{"rendered":"http:\/\/thetruthiswrong.com\/indeed\/?p=244"},"modified":"2011-04-30T10:05:40","modified_gmt":"2011-04-30T10:05:40","slug":"life-game","status":"publish","type":"post","link":"https:\/\/thetruthiswrong.com\/indeed\/belief\/logic\/life-game\/","title":{"rendered":"Life Game"},"content":{"rendered":"<p>I got the idea for this page from a beautiful article, in which the author said: <em>&#8220;Computerized &#8216;life&#8217; games re-created a whole biosphere, with all its orientation and complexity, without the codes for generating &#8216;grass eaters&#8217; and all the rest being programmed by anyone.&#8221;<\/em><\/p>\n<p>Can simple processes of replication and survival really create more complex forms by themselves? I recalled the <strong>Life Game<\/strong> we liked so much during basic programming training. And it goes more or less like this: Let&#8217;s imagine a colony of, say, imaginary living cells, which reproduce and die generation by generation according to the following rules:<\/p>\n<ul>\n<li>A cell surrounded by too few other cells (one or zero) &#8211; will die of loneliness in the next generation.<\/li>\n<li>An empty slot surrounded by exactly two cells &#8211; will give birth to a new cell in the next generation.<\/li>\n<li>A slot surrounded by exactly three cells &#8211; will retain its status (living cell or no cell) in the next generation.<\/li>\n<li>A cell surrounded by four or more other cells &#8211; will die of crowdedness in the next generation.<\/li>\n<\/ul>\n<p>And now let&#8217;s see what evolution does to our imaginary cells (tip for beginners &#8211; try starting from simple symmetric shapes):<\/p>\n<p align=\"center\">\n<a href=\"http:\/\/TheTruthIsWrong.com\/lifegame\/lifegame.html\" target=\"_blank\"><b>Click here to try<\/b><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I got the idea for this page from a beautiful article, in which the author said: &#8220;Computerized &#8216;life&#8217; games re-created a whole biosphere, with all its orientation and complexity, without the codes for generating &#8216;grass eaters&#8217; and all the rest being programmed by anyone.&#8221; Can simple processes of replication and survival really create more complex [&hellip;]<\/p>\n","protected":false},"author":13,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[46,10],"tags":[],"class_list":["post-244","post","type-post","status-publish","format-standard","hentry","category-evolution","category-logic"],"_links":{"self":[{"href":"https:\/\/thetruthiswrong.com\/indeed\/wp-json\/wp\/v2\/posts\/244","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/thetruthiswrong.com\/indeed\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/thetruthiswrong.com\/indeed\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/thetruthiswrong.com\/indeed\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/thetruthiswrong.com\/indeed\/wp-json\/wp\/v2\/comments?post=244"}],"version-history":[{"count":17,"href":"https:\/\/thetruthiswrong.com\/indeed\/wp-json\/wp\/v2\/posts\/244\/revisions"}],"predecessor-version":[{"id":261,"href":"https:\/\/thetruthiswrong.com\/indeed\/wp-json\/wp\/v2\/posts\/244\/revisions\/261"}],"wp:attachment":[{"href":"https:\/\/thetruthiswrong.com\/indeed\/wp-json\/wp\/v2\/media?parent=244"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/thetruthiswrong.com\/indeed\/wp-json\/wp\/v2\/categories?post=244"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/thetruthiswrong.com\/indeed\/wp-json\/wp\/v2\/tags?post=244"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}